K thanks for feedback! Still seems strange that the iOS size is so much bigger than my Android one, but perhaps this all just expected behavior with my project settings. It seems like that would be the best behavior so you don't have multiple apps at once on your device, but I still just don't understand this. ipa files even when nothing is installed on the device. Do you want to replace it with the one you are moving? I'm getting this message when switching between. The app "name" already exists in your iTunes library. ipa's would have to replace the other one in the library? I'm getting this message: Can the new iPod Air not handle simple true color textures or something? I still don't understand why there is such a huge difference in file sizes here.Īlso am I doing something wrong if the. The main difference in these builds is that in the new one I am trying out some higher quality texture settings. ipa is somehow translating to over 200MB in iTunes? So it's not even an even ratio of how much the file sizes are growing.Ħ0MB difference in. ipa to the library which is 129.4 MB, it is 288.7MB in iTunes for the iPod to install.įor my most recent. Update: K trying to do some more testing to figure this out. Why am I getting such insanely illogical results with iOS and Xcode?
apk at the push of the button which you are free to distribute and is completely logical. With Android it creates a simple sweet little. The more I work with Xcode and Apple products in general the more irritated this whole process is. I also deleted the project from my iPad of course before doing any of this and it's still saying 508.4MB in Itunes to install? It's like it's installing it twice with Unity and iTunes or something? Is this the expected behavior or am I doing something wrong even though I'm following the directions exactly and have tried to redo this multiple times? I am getting these exact results even with only building the Xcode project once in Unity, making a new Adhoc Provisioning profile, archiving the build, and distributing it. I have tried to completely delete all the Xcode stuff from the project after backing up my previous version. Why in the heck am I getting so much variation here and why are these files so dang huge? The actual Xcode folder in the Unity project directory is 840.5 MB.
ipa size and the xCode archive estimation size? Why is there a 300 MB difference in Itunes compared to the actual.
ipa file into Itunes which is the recommended way to install their apps for any test devices with their adHoc Provisioning profiles, the install size is 508.4MB? The "Estimated App Store Size" of the Archive is 200 MB which corresponds pretty accurately to the. ipa is 188.9 MB on disk when using the right-click "Get Info" option.